PHASE NEXUS: STRESS TEST
<<========CYANSER CONTROLS=========>>
*XBOX/PLAYSTATION/NINTENDO/KEYBOARD
D-PAD OR LEFT STICK/ARROW KEYS: MOVE CHARACTER
CROUCH
A/CROSS/B BUTTON/SPACE BAR: JUMP
X/SQUARE/Y BUTTON/Z KEY: SLASH
Y/TRIANGLE/X BUTTON/C KEY: ACTION
LEFT TRIGGER/L2/ZL/LSHIFT KEY: CYAN SLOW (PRESS THEN HOLD)
RIGHT TRIGGER/R2/ZR/X KEY: DASH
START/OPTIONS/+/ESCAPE KEY: PAUSE
<<========RAVIEL CONTROLS (WIP)=========>>
*XBOX/PLAYSTATION/NINTENDO/KEYBOARD
D-PAD OR LEFT STICK/ARROW KEYS: MOVE CHARACTER
A/CROSS/B BUTTON/SPACE BAR: JUMP
X/SQUARE/Y BUTTON/Z KEY: LANCE
Y/TRIANGLE/X BUTTON/C KEY: DARK FREEZE
LEFT TRIGGER/L2/ZL/LSHIFT KEY: N/A
RIGHT TRIGGER/R2/ZR/X KEY: WARP
START/OPTIONS/+/ESCAPE KEY: PAUSE
LEFT BUMPER/L1/ZL/E KEY: SWITCH CHARACTERS
RIGHT BUMPER/R1/R/R KEY: WARP
<<========CYANSER ATTRIBUTES & ACTIONS=========>>
↑↓←→ | J = JUMP | S = SLASH | A = ACTION | D = DASH
*THIS GAME INCLUDES CANCEL INPUTS.
AIR DASH - DASH (WHILE AIRBORNE): PERFORM A SHORT BURST OF SPEED WHEN IN THE AIR.
AIR FLEX: ↑+ACTION (WHILE GROUNDED): DODGE ATTACKS FROM BELOW.
AIR SLASH: PRESS THE SLASH BUTTON WHILE AIRBONE.
BIG KICKER - ↑+SLASH (WHILE AIRBORNE): FLIP UPSIDE DOWN FOR AN UPWARD KICK, GOOD FOR EXTENDED AIR TIME.
COUNTERSTRIKE: A WELL-TIMED DEFLECT THAT CAN BE DONE WITH SLASH, DROP SPIN, AIR DASH, KICK SLIDE, AND/OR DASH, CAN ALSO DEFLECT LONG-RANGED ATTACKS.
CYAN COOL KICK - ↓+SLASH (WHILE AIRBORNE): PERFORM A HYPERSONIC DIVE KICK.
CYAN SLOW: DECELERATE CYANSER'S PERCEPTION OF TIME, THIS COMPLIMENTS HER IMMENSE REACTION TIME.
DASH: A BURST OF SPEED ON BOTH GROUND AND AIR, CAN ALSO UTILIZE IT TO SPEED UP.
DROP SPIN - J, J (PRESS THEN HOLD WHILE AIRBORNE): TURN INTO A BEAMING WHEELIE.
GUARD - ←OR→+ACTION: A WELL-TIMED BLOCK THAT CAN BE PERFORMED ON GROUND AND AIR.
JC SLIDE - →OR←+SLASH (WHILE GROUNDED): A STANDING SLIDING KICK.
KICK SLIDE (WHILE GROUND): ↓+ACTION: A LOW SLIDING KICK.
POWER STOMP - ↓+ACTION (WHILE AIRBORNE): DESCEND AT HIGH-SPEEDS.
RAPID SLASH - SLASH (HOLD): UNLEASH A BARRAGE OF ENERGY SLASHES THAT ALSO COVERS RANGE, CAN BE PERFORMED GROUNDED AND AIRBORNE.
REBOUND - DASH (WHILE AIRBORNE): WHEN AIR DASHING INTO SURFACES AT ANY DIRECTION, CYANSER WILL BOUNCE OFF OF THEM AT BREAKNECK SPEEDS, CAN ALSO AUTOMATICALLY REBOUND FROM SURFACE TO SURFACE.
ROUNDHOUSE - →OR←+SLASH (WHILE AIRBORNE): PERFORM A SPINNING KICK ATTACK.
SLASH COMBO - SLASH X8: A BASIC SLASH ATTACK COMBO.
SPIN ATTACK: PRESS JUMP WHEN NEAR AN ENEMY WHILE AIRBORNE.
UPWARD SLASH: ↑+SLASH
*MIOKUGUISAKI/TADEO25 - FIVERR - LAYING OUT THE FINALIZED FOUNDATION OF GAMEPLAY
*TILESET/TILEMAPS AND RESPAWN FUNCTION FROM STARBRINE2020.
LINKS:
| Updated | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Darius C. Carmichael |
| Genre | Action, Platformer |
| Made with | Godot |
| Tags | 2D, demo, Indie, Pixel Art, Runner, Superhero |
Development log
- CYANSER: PLAYGROUND STRESS TEST PAGEMay 23, 2025

Comments
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Hey just to let you know I have been enjoying your art, and following the development of the game
I really am having fun playing through the development of the game
keep up the wonderful work
Anyways made a video about it
Hello, I do appreciate you taking the time to check out my project!
I do plan on more demo builds but honestly, I am solely focused on completing unfinished concepts and content.
Good Job. It looks great for the first platformer
Your time is very valued and appreciated!
It appears that it won't no longer be a platformer but a 2D action game overall, however, the flavor is still there.