CYANSER: PLAYGROUND STRESS TEST
FEEDBACK HERE: https://forms.gle/xziKqEVhnHHxPQNQ8
XBOX:
D-PAD OR LEFT STICK: MOVE CHARACTER
A BUTTON: JUMP
X BUTTON: SLASH
B BUTTON: ACTION
LEFT/RIGHT BUMPERS: RESPAWN
LEFT TRIGGER: CYAN SLOW (PRESS THEN HOLD)
RIGHT TRIGGER: DASH
KEYBOARD:
LEFT/RIGHT ARROW KEYS: MOVE CHARACTER
SPACE BAR: JUMP
Z KEY: SLASH
X KEY: DASH
C KEY: ACTION
R KEY: RESPAWN
LSHIFT KEY: CYAN SLOW (PRESS THEN HOLD)
GAMEPLAY:
AIR DASH - D (WHILE AIRBORNE): PERFORM A SHORT BURST OF SPEED WHEN IN THE AIR.
AIR FLEX: ↑+ACTION (WHILE GROUNDED): DODGE ATTACKS FROM BELOW.
AIR SLASH: PRESS THE SLASH BUTTON WHILE AIRBONE.
CYAN COOL KICK - ↓+SLASH (WHILE AIRBORNE): PERFORM A HYPERSONIC DIVE KICK.
CYAN SLOW: DECELERATE CYANSER'S PERCEPTION OF TIME, THIS COMPLIMENTS HER IMMENSE REACTION TIME.
DASH: A BURST OF SPEED ON BOTH GROUND AND AIR, CAN ALSO UTILIZE IT TO SPEED UP.
DROP SPIN: PRESS THEN HOLD DOWN THE JUMP BUTTON.
KICK SLIDE (WHILE GROUND): ↓+ACTION
POWER STOMP (WHILE AIRBORNE): ↓+ACTION
SLASH COMBO: SLASH, SLASH, SLASH
SPIN ATTACK: PRESS JUMP WHEN NEAR AN ENEMY WHILE AIRBORNE.
UPWARD SLASH: ↑+SLASH
*MIOKUGUISAKI/TADEO25 - FIVERR - LAYING OUT THE FINALIZED FOUNDATION OF GAMEPLAY
*TILESET/TILEMAPS AND RESPAWN FUNCTION FROM STARBRINE2020.
Published | 4 days ago |
Status | In development |
Platforms | HTML5 |
Author | Darius C. Carmichael |
Genre | Action, Platformer |
Made with | Godot |
Tags | 2D, demo, Indie, Pixel Art, Runner, Superhero |
Development log
- CYANSER: PLAYGROUND STRESS TEST PAGE4 days ago
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