Rough Beginnings For Cyanser


Rough beginnings of a messy process, I began the development cycle of Cyanser: Lightspeed Superhero in April 2021 and with many shifts in identity, I have finally realized the vision for this character action game.

I am without faults as I was engine hopping from Game Maker to Unity to Unreal and then settled on Godot which actually benefits and provides what I had envisioned for Cyanser.

To be able to primarily replicate Viewtiful Joe with my own flare to it was no easy task, it took me until this year to get it and honestly shows my dedication to the craft!

There can be passion but discipline will get you further beyond! 

I did use an AI assisted tool for specific programming aspects but majority of the work was done naturally.

Here are links to my progress, I'm still getting used to itch.io:

https://x.com/CyanserOfficial/status/1792393688829792680


https://x.com/CyanserOfficial/status/1797009559279530449


https://x.com/CyanserOfficial/status/1797964425699446938

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